Ten Reasons...
by Sir Egil Njalsson, Knight of the Crown
(September 1996)

Ten reasons to play Paladin vs. Ten reasons to play Anti-paladin
#10. The ability to grant life through the sheer force of your goodness. #10. The ability to suck souls through the sheer force of your evilness.
#9. Fun role models to follow. (Golly!) #9. Fun role models to follow. (Heh heh heh.)
#8. It impresses the newbies. #8. It scares the newbies.
#7. People automatically assume you're some kind of amazing person. #7. You no longer care what people assume about you.
#6. Your simple touch brings protection and healing. #6. Your simple touch causes suffering and anguish.
#5. It's fun to stand there, posing like Superman, and let the sun glint off your pearly-white teeth (with an audible "ching!"). #5. It's fun to sneak up behind a paladin who is posing like Superman and slip a dagger between their ribs (with an audible "ching!").
#4. Free lodging when travelling through peasant territory: you just graciously ask the host for generosity. #4. Free lodging when travelling through peasant territory: you just kill the host.
#3. The pure and virtuous chicks dig 'em. #3. The less-than-pure-and-virtuous chicks dig 'em.
#2. It's fun to chase down those pesky wizards. #2. It's fun to chase down those pesky wizards. ('Nuff said.)
#1. Because you can. (Ah, the burdens of humility and goodness.) #1. Because you can. (Ah, the glories of cruelty and evilness.)

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