| Ten reasons to play Paladin |
vs. Ten reasons to play Anti-paladin |
| #10. The ability to grant life through the sheer force of your goodness. |
#10. The ability to suck souls through the sheer force of your evilness. |
| #9. Fun role models to follow. (Golly!) |
#9. Fun role models to follow. (Heh heh heh.) |
| #8. It impresses the newbies. |
#8. It scares the newbies. |
| #7. People automatically assume you're some kind of amazing person. |
#7. You no longer care what people assume about you. |
| #6. Your simple touch brings protection and healing. |
#6. Your simple touch causes suffering and anguish. |
| #5. It's fun to stand there, posing like Superman, and let the sun glint off your pearly-white teeth (with an audible "ching!"). |
#5. It's fun to sneak up behind a paladin who is posing like Superman and slip a dagger between their ribs (with an audible "ching!"). |
| #4. Free lodging when travelling through peasant territory: you just graciously ask the host for generosity. |
#4. Free lodging when travelling through peasant territory: you just kill the host. |
| #3. The pure and virtuous chicks dig 'em. |
#3. The less-than-pure-and-virtuous chicks dig 'em. |
| #2. It's fun to chase down those pesky wizards. |
#2. It's fun to chase down those pesky wizards. ('Nuff said.) |
| #1. Because you can. (Ah, the burdens of humility and goodness.) |
#1. Because you can. (Ah, the glories of cruelty and evilness.) |