
Black & White 2:
Battle of the Gods
a PC computer game by
Lionhead Studios.
Walkthrough
Overall impression: more of the same.
If you love B&W2, you’ll probably like this one also.
Starting the game:
 | It appears to be far easier to import your creature from
B&W2 than to raise a new one.
Even though for some reason, in every
new land you (again) need to remind your creature of a lot of things, I find
it less of a hassle than starting all over again.
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 | I chose custom setting. That way, I started with a lot more
tribute (>1,000,000) that I could spend as I liked. Even if you have preference for very
good or very evil, custom setting gives you more to start with than the preset
good or evil. Possibly, the extra tribute gets imported together with the
creature. |
Basic tactics.
 | The only wonder that I ever built was the siren wonder.
It
gives the same impressiveness (3000) and tribute (100,000), but requires less wood and ore to
build than the others.
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 | It is perfectly possible to win this game without
getting much outside your city walls. All you need to do is build a few siren
wonders and lots of impressive buildings, and the enemy cities will fall in
your lap without a problem.
The siren never needs to be fired to win the game. If you have enough
villagers to charge one, you’re probably already doing pretty well with your
town anyway.
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 | Worshippers at the altar seem to be the most important
disciples in this game. You’ll need plentiful manna for your miracles.
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 | Direct military attack seems out of the question. Enemy soldiers are
plentiful, and expert level.
You start
with few villagers, and for quite a while, you will not have enough
to even raise a platoon. By the time you have expanded sufficiently to raise a
large enough army to take on Ugly, all the towns may have converted already.
You can attack yourself by expanding your influence into Ugly's, and then
burn his city down with lava miracles.
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Defending your town:
 | Archers on the city walls are the most effective
defenders, as long as the walls are intact. If you have enough of them, or
once they start shooting fire arrows, they are also deadly to the enemy creature.
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 | It is well possible to play the entire game
without ever having one soldier.
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 | The fire miracle is quite effective to wipe out any enemy
that comes into your influence, and as long as you don’t buy the “expert
miracle”, does not seem to damage your own people or buildings (much).
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 | The verdant miracle is just as effective. Its manna cost
is more than double, but its reach seems to be wider too. It turns the undead
enemies into cattle, sheep, swine, bunnies...
They do not last more than a
few minutes though before they all fall over and die quickly if you don't put
a meadow underneath them. The verdant miracle
doesn’t seem to work on “live” enemy soldiers or the catapults.
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 | A good tactic is to build a siren epic on the inside of
city walls. Its influence reaches well beyond the wall, so that you will get
an early warning whenever enemies enter your influence area: a bell starts
tolling. When the enemy is inside the walls, or catapults attack the walls,
many bells will be ringing simultaneously.
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 | If you ever need to boost your villager numbers
quickly, consider using your tribute to bring 100 archers or soldiers “from
the previous land.” If you disband the platoon immediately, you have 100 extra
villagers without needing to wait for those breeders to do “whatever they do”. |

Land 1: intro.

Land 2: Japanese
country.
You start this land on a lonesome table mountain (mesa)
with a completed wall north and south, and several incomplete walls on the east
side.
- Do not close the incomplete walls, but drag the nearest
tower around the foot of the mesa to the other tower. This will temporary
prevent access to the bottomless mine on the eastside of town, but you get
extra tribute for enclosing the town. Once the wall is completed, put a gate
in the wall, so your creature can go play with some enemy platoons.
- Build a siren wonder right next to that wall on the
north side. Once completed, its influence will reach across the existing north
wall. That is where the enemies will start coming first. If you just dump the
supplies onto the foundation, the villagers will build it for you, or you can
leash your creature to it to build it. That way you do not use so much wood
and ore as with god-building.
- Build an altar right next to it. If enemies do get into
your town, for some reason they seem to concentrate on destroying that second
altar, rather than other larger buildings.
- Enemy attacks will come from the north-west first. You
will have to deal with the catapults before they attack your walls. If they
do show up, just drop a big rock (plenty of those around) or a fire miracle on
top of them. Thanks to your siren epic, your influence reaches far enough that
you can easily do that. The platoons will not try to come closer as long as the
walls are intact. They will even be so nice to all get together in one large
group, so you can easily eliminate four or five platoons at once with a single
fire or verdant miracle.
- The enemy god can throw “dead” miracles into your town
and create undead platoons within your walls. You can take care of those with
fire or verdant miracles whenever it happens, or just ignore them and have
your creature take care of them. If your creature is nearby, they will attack
him rather than the town.
- By that time, your advisers will have reminded you that
you need to look for the men of the village. Send your creature northward up
the hill. There is a prison close to the enemy city. It is the building that
is surrounded by a purple haze. Have creature attack the gates to free the
men. Ugly is so nice to throw rocks at your creature. If you move creature
around a little bit, he doesn't get hit, but it helps in destroying the gate.
- When the men are halfway down the hill, Ugly
will roll a few huge boulders down the hill.
If you do nothing, they will
probably roll over your escaping villagers and kill quite a few of them.
Have your creature stand in the middle of the path and take a hit from the
largest boulder. That should deflect the boulder sufficiently to miss the men,
and with a little bit of luck even your town walls.
- From here on, it is very simple: build and expand as
fast you can. Place a second siren miracle to expand your influence over the
south wall, and a third eastward towards the mine so you can cover those sides
in case of attack.
- When the first town converts, the attack from the west
side will stop, but attackers will start coming more from the east side. Close
the walls on that side, or just let them come and deal with them one at a
time.
When the second town converts, the enemy god raises his undead gorilla. It’s a
real doozy. Three fire miracles or a good sized rock on his head a few times
takes care of him every time. Your own creature can beat him up every time
too.
- If you expand northward towards the enemy citadel, you
can build a wall to close him in. If the enemy uses lava miracles on the
hillside ( e.g. when you send soldiers there or park archers on that wall),
just cool the lava down with water. Archers on the wall will prevent any
platoons or the enemy creature from coming down the hill, so you can get busy
building a nice town.
- If you build impressively, it should not be very long
before the citadel converts too.
- Silver Scrolls
- Whack-a-skeleton: a fast-paced game. try to hit
as many skeletons as possible, without hitting your villagers.
- The dancing skeletons: The missionaries are
undead, and dance to your bidding. You need to make all of them dance at the
same time.
To solve this, make a grid, and write down the numbers that each skeleton
switches. I listed the grid for my game.
If you push a few coffins at random, it won’t be long before you see the
complement of one of those switches:
the ones that are NOT dancing, are the ones marked on a horizontal line in
the grid.
Then push the correct coffin to get them all going.
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# \ switches |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
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1 |
x |
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x |
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x |
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2 |
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x |
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x |
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x |
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3 |
x |
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x |
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x |
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4 |
|
x |
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x |
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x |
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5 |
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x |
x |
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x |
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6 |
x |
x |
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x |
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7 |
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x |
x |
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x |
x |

Land 3: Norse land.
Silver scrolls:
- The sliding puzzle: makes the enemy creature nice for a
little while.
- The 2 torches: give one of the torches to your creature,
swap the other one, and then take the first torch back.
- curling: use one puck to push as many out of the circle
as possible.
- The cursed forest ?
You start this land in the very south, and it’s again all
uphill from there. The ore supply is rather limited in the beginning, so do not waste it. There
are many Norse villages to conquer. Every time you get one of his towns, Ugly
will destroy it. It is easier to just convert them, rather than having to pick up the pieces afterwards. The newly converted will also bring enough ore for
you to keep building whatever you need to build.
If you get upset by the messages of villagers being
sacrificed, solve the sliding puzzle every time you hear Ugly announce that he
wants someone. That will make the wolf nice for a while. The game goes
faster if you just ignore them.
- Close the walls, and make sure you can reach over them
by either putting a siren wonder next to them, or building enough houses
outside the walls that you have enough reach to drop a rock onto any catapult
that comes near them.
- Start building whatever your town center tells you to
build. If you get short on ore, limit yourself for a while to altars and
creature pens, and to villas, taverns and nurseries. That way you can expand
your city quickly without needing any ore.
- Again, whenever Ugly fires a “dead” miracle within your
walls, either hit them with fire or verdant, or let your creature deal with
them. The platoons that come down from the hill are few and far between, so
most of the time you can just concentrate on building.
- In only one of four games did the wolf come down the
hill to visit my town. You can use the sliding puzzle to make him nice for a
while, or you can just kill him off.
- It does require a lot of building to convert all the
enemy towns.
Plunking down building after building does tend to get a wee bit
boring at this point. 
Land 4: Greek country.
Again we start this land at the bottom of the hill,
surrounded by enemies.
This land has three enemy cities. The Westside town has a
hurricane wonder, which will be fired within minutes of the start of the game.
The Eastside town has an earthquake wonder.
We start with a beautiful city, which seems to be there
only for the purpose of agonizing the player by making him/her watch it being
destroyed by a hurricane miracle within minutes after
the land starts.
Consider using your own destruction tool on the large buildings,
so you can recycle some of the ore.
- Place a siren wonder as close to the Eastside wall as
possible, and have your creature or villagers complete it.
- Do the same on the Westside. Since your beautiful town
will be destroyed in a few minutes anyway, you can grab as many of the
trees in the middle of town as possible. If you don’t, they’ll sail away
anyway.
- That’s about as much time as you get before the
hurricane wipes out your Eastside village.
If you have good aim, you can try throwing fire or lava miracles at the hurricane
wonder. If you succeed, you might even succeed at damaging it sufficiently to delay
and even prevent the
destruction of your town. But you do have many other things to do…
- Once the Eastside wonder is completed, collect a few big
rocks and block the passage at the very edge of your influence. That will
prevent catapults from getting close enough to damage your wall, and you can
forget about that side of town until much later in the game.
The gorilla is so kind
to wait there, together with the multitudes of platoons and catapults that
Ugly keeps sending at you.
- There will be relatively few attacks from the Westside.
Unfortunately, it seems to be impossible to use the same tactic there as on
the other side of town. The path is too steep and the boulders roll away,
towards your own walls too!
Possibly, you could succeed where I failed. I just
didn’t want to spend very much time on that. Even if you succeed in blocking
the road, catapults can still reach your city from within the neighboring one
up on the hill and from near the hurricane wonder.
- At regular intervals, Ugly will announce that "it is time
for you to suffer." That means you need to get your shield miracle ready.
Fire, lightning, meteor and dead miracles or just plain ol' rocks will be
dropped into your town. These can do a lot of damage to your town and
villagers if you don’t use shield miracles.
Ugly seems to target new
and impressive buildings that you built after the hurricane. I built a temple some distance
away from the rest of the town, and that seemed to become his favorite target.
The
undead will go after your creature if he is nearby. If not, they’ll ransack
the town, and eventually attack the town center.
If you ever hear the bells ringing, and you do not see any platoons at the
edge of your influence, better check near your town center. Ugly probably
dropped off a new load of trouble there.
- Apart from these annoyances, your main task is (again) to build
as fast and furious as you can.
Keep those mineworker disciples plentiful,
that you have enough ore to build impressively.
- After you convert the first town, Ugly will get ugly and
will try to burn that town by firing lava miracles onto the hill above it.
Since you
did not conquer the town by force, you do not need to do anything, other than
make sure that your migrants do not get burned up. Throw some water miracles
to cool the lava stream if it would threaten your migrants.
- After you convert the second town, Ugly gets ugly again,
and destroys that town with an earthquake.
Good thing you didn’t send any
soldiers there. The earthquake stays within the walls of
that city, so no need to worry about it.
- If you expand your influence far enough North that you can
throw a few boulders into Ugly’s hometown, he will send all his platoons at
once through the other city gate to attack your city. But because you have blocked the road, they’ll be so
nice to wait outside.
You can either wipe them from the face of the earth, or
you can do nothing at all about them. Your choice. For some reason, they will
not bother to come around to the Westside gates of your town.
If you use lava or other more destructive miracles , you can destroy his city to
reduce his influence ring and get to his town center.
- When you have built about 8 wonders and a lot of other
impressive buildings, the land is yours, and you get the option to start it
all over again…
Enjoy the game.
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