All Out War Game Tips

Update 1-13-07 - 1945 hrs
Home

All Out War

Air Attacks Examples


Sea Attacks Examples

Land Attacks Examples

Auto Calculation Sheet



Hit points
Anti Air Guns (AA)- 2,000 Hit Points -80,000 Attack Points

Anti Tank Guns (AT)- 2,000 Hit Points - 4,000 Attack Points

Anti Sea Guns (AS)- 2,000 Hit Points - 225,000 Attack Points

MPVs- 2,000 Hit Points -0 Attack points. Carry 25 soldiers apiece

Tanks- 4,000 Hit Points - 4,000 Attack points

Jets- 40,000 Hit Points -40,000 Attack points

Bombers-200,000 Hit Points -200,000 Attack points

Battleships- 450,000 Hit Points -450,000 Attack points

Subs- 225,000 Hit Points -225,000 Attack points (25 recon per sub)

(subs attack with 450,000 points when they go up against anti)

Buildings- 40,000 Hit Points -0 Attack points


Attacking & Defending
mpv's attack soldiers and buildings, and are defended only by antitank, and tanks. Once there, your soldiers will fight. When sending mpv's, send at least 1.5 times the number of soldiers your enemy has, to minimize your losses and kill every soldier he has! An important one here is that to fight, a soldier needs an m16 - if your opponent has 15 million soldiers, and no m16's, no soldiers will fight! However, don't get carried away - those soldiers can still fly jets etc if you invade with other weapons!

Jets hit tanks, jets, battleships, mpvs. Jets, tanks, and battleships will fire back.

tanks hit tanks, jets, mpv's. defended by antitanks, batttleships, jets and tanks.

bombers can bomb buildings, killing workers and soldiers, as well as recon teams, spies, and destroying large quantities of beer (and ore, if the other guy is noobish enough to have any). Shot down by anti air, jets, battleships, Tanks.

Battleships can hit buildings, and a few other things, they're pretty hard.

1 bomber kills 50 Tanks

1 Bomber kills 100 mpv's

2.25 Bombers kills 1 Bship

1 Bship kills 11.09 Jets ( 0.088888 Bship per 1 Jet)(Suggest using the Auto Calculation Sheet)

1 Bship kills 1 bship

1 Bship kills 2.15 Bombers ( 0.4444 Bship per 1 Bomber)(Suggest using the Auto Calculation Sheet)

10 jets kill 100 tanks

1 jet kills 1 jet

11.25 Jets kills 1 Bship (Suggest using the Auto Calculation Sheet)

5 jets kills 1 Bomber

1 Jet kills 20 MPV's

2 subs kills 1 Bship

1 sub kills 225 anti




Attacking

Before you attack, You need to Hold down the Ctrl and N keys at same time on the Spy Page and by doing this you will open up another page and you will need 5 of these pages, (if the page gives an error, just hit refresh at top of broswer).

Battleships can hit- Battleships, Bombers, Subs, Jets, and Buildings

Bombers can hit- Battleships, Tanks, MPVs and Buildings

Jets can hit- Battleships, Jets, Tanks, Bombers, and MPVs.

Tanks can hit- Tanks, MPVs, and Buildings.

MPVs always go to the ground soilders no matter what the target.


Defending

Anti Guns are defended by- Battleships and Anti-sea guns. (AS)

Battleships are defended by- Battleships, Jets, and Anti Guns.

Bombers are defended by- Battleships, Jets, and Anti Guns.

Buildings are defended by- Battleships, Jets, Tanks, and Anti Guns

Jets are defended by- Jets, Tanks, and Anti Guns.

Tanks are defended by- Jets, Tanks, and Anti Guns

Subs are defended by- Battleships, Jets, and Anti Guns.

MPVs are defended by- Tanks, Jets, and AntiGuns.

A Few Rules:

Always send the bare minimum of equiptment to kill your enemies kit - check out Damage's rules under "what are the hit points"... - if he has 100 tanks, you need 100 tanks, or 10 jets, or 1 battleship. Sending 1000 jets to kill 3 is silly, his other kit can fire at all your jets, but you still only kill 3 of his! sometimes it's better to bomb the crap out of someone, making him lose millions in beer and ore guys, rather than stealing a handful - sending a meaty number of bombers in (1000+), will be way cooler than an MPV strike! never attack when there's anti guns left, you'll come home with nothing!


Key Tips

1) What does an Allaince offer you? It provides protection from Tank's, Jet's and Battleship's during an attack in. It gives you the replenish capabilities to rebuild your kit after an attack in or out. The Alliance can donate 10 times of your Networth at time of reset (1200 hrs game time).

2) Keep Your Land full at all times, for this will hellp in catching subs that are attacking you. For I have seen where subs have been caught 4 times in a row when trying to attack. This can deter the attacker to pass you by for the damage you have cost him already for the subs and recon lost.

3) If not for sure, ask someone or 2 or 3 players, you will find that most will be very helpful.

QUOTE

By Bat Country, with some added info by Torn and myself.

Okay,so basically,youve started playing all out war. Congratualtions and welcome to the family!

1) Your first step should be to read the rules,I know it sounds like a cliche, but just do it.

2) Write down things you might want to remember from the rules. (e.g., How many soldiers an MPV can carry,how many soldiers it takes to man a battleship,jet,tanks, how many subs does it take to kill 225 anti's, ect.

3) Join the Forums page,which you have already done,and look at the FAQ's,even the smack talk,see whos hated and who would be good to ally yourself with.

4) Carefully examine which alliance you would like to join. Alliances are alot like college,you may get in,you may not,it depends on what you can or might bring to the table.

5) Find out the ''magic*'' numbers before you use ANY turns. (Magic-Magic numbers are numbers that are good for about 24 hours,when you use a certain number to ore or recruit,you get better results than using just any random number. e.g.-Recruit- 101 Ore-100, if you use 101 turns to recruit,you can make anywhere from 300-1,200 workers/soldiers rather than maybe less than 100 by using a diffrent one.) Remember to check your parameters on the lower right hand side,all paramaters must be at 100%,if not,you will loose soldiers.BEER CURES THIS.

6) I normally start out by waiting till I reach my maximum amount of turns possible (15,000 for a non member, 30,000 for a member).

7) I then begin to recruit.(sell all beer & no worry about the soldiers leaving for you want to fill 3 lands with as many workers/exporters as possible). I usually keep recruiting untill I have about 72,000 of each worker.

8) By now,you should have around 3-5,000 turns, and it SHOULD be the first day so this is a decent start,use the super ore until you run out of turns.

8a) Sell ALL of your ore, for only beer keeps your soldiers happy.

8b) Before you ore, buy atleast 500 million beer, for this will be used to keep the soldiers happy that you buy to fill your 3 land up after u reach appox 72000 to 72500 of workers and that same amount of explorers. And if you have a VIP, then Add it now, for now your land will be overfilled. (*Dont worry you dont have to buy that 4th land and leave protection, the game is made to over fill your land when you add a VIP, if it is full at time of adding it)

9) Start out by buying 300-500 of each anti gun. Then a few tanks,at least 1-5 Battle Ships,and a few jets. Then buy soldiers, they are your last line of defense, typically the more soldeirs you have, the less workers you loose in an attack, making it easier for you to rebuild the next time you log in.

10)Dont forget to Vote, as voting can get you extra turns, some votes can made each hour, some once a day, some once a week(at preset time we have hourly and daily only). The longer the waiting period, the more turns.

11)Keep building your defence, then when you think your D'd up,get your offense going

12)Do this by buying Recon Teams and Subs, for these attack anti guns. (25 recon per sub)

13)When attacking, always send a spy so you know what your dealing with.

14)Examine his inventory, then yours, and see where you have him beat weather it be by naval battle, army, or air.( The Auto Calcualtion Sheet is a Fast way to Know how much of what Kit is need to kill enemy's kit)

15)Knock out his antis

16)Knock out the type of equipment for the type of battle (e.g-Naval battle-Anti-Sea,Battle Ships)

17)Then send your equipment for that type of battle against his buildings,and watch the cookie crumble.

18)attack until maxed out

19)Brag on the forums

A good Auto Calculation Sheet is located in the forum that was made by Dog . I have modified it and added more to it . This zip file and can be unzip with microsoft works or excel. Click link at top to get it.


The Tips are contributed by Doc Green, Bat Country, Major Damage, Dakara, Kendal, The Free, Torn, Capt Bishop, and Others who have become addicted to this game..


 

For Comments or Questionsmailto:RandyBishop@kitkarson.net